ye update:D

February 22, 2010

ye not mutch update sorry so i still working on map02 its alot of work i want the map to be huge the map already reach 10mb o.0 but ye i havent compressed the textures yet so it might be 7mb. once compressed i have like 7 houses so far kinda running out of idea`s to include into houses i gues i make more of the same houses anyway the idea was to find all keys into the houses once collected all keys boss will Apear. that be a cyberdemon with his minnions. once u beat him then a door will open to the exit to next map but on the next map will cyber show up as normal enemeys now so be ready:D

Yes finally i changed 1 weapon:P its looks like shit right now. i know i need to change but im glad it doesnt stack well this is what i got mabe later i be able to get my Other games sprites in there. so more different monsters to kill:D

pictures of WIP

February 12, 2010

i have map01 about 90% finish still need to make zombies deaf in multiplayer.

map02 about 10%

here some screenies.

Long time no update:P

February 12, 2010

so ye long time no update what i have been doing. i been started to work on another mappack witch will contain about 5 a 10 custom maps. i already finish the first map its easy but also hard at the same time. first map should remain easy but there are some strong monsters in there. For now only singleplayer works as when i try multiplayer all monsters start to hear me when i shoot once. but im working on map02 now it will be a small city in hell. with alot of monsters to kill yes this mappack will alot harder then the doom2 once 😀 so exspect cyberdeamons archvile spammmmm 😀

haha most crazy idea ever.

February 5, 2010

i just got this crazy idea for a trader:P so my second trader will look like this it also got a secret in there and no im not a fan of it just came to me when i was watching a movie. just for the fun:D also got one secret good luck finding it:)

Good News bad news

February 4, 2010

Well map02 is whitelisted map07 dint get tru coz they say its easy camping with i dont understand coz there is fp scrake Husk teleporting into every corner so i will contact them ask what i can change to make it less campy then. not to mention zombies will come from. the walls but not my choice. map02 is whitelisted but unless they release a patch u wont be able to level perks-_- so doom02map01wave and 02wave are whitelisted. for now also the bad part is they removed doom2map01-fix not sure what the reason was so u cant level perk on any doom map atm. sorry but thats there call. anyway i working all day on trader for map04. i see how mutch work it not to mention hoping it gets true then when it doesnt get whitelisted need to go back to old map to fix it just lots of time.

Changelog

  • Fixed all pathing only need to add one jumppad.
  • Fixed some light issue on static mesh
  • added 1 trader decoration. picture here
  • made a low gravity area so zombies can jump from one way to another.
  • removed the lift that would go up since it can cause zombies to loss track of the path
  • removed keycards from the map
  • Doom monsters weapon Mutator was released. Grap it here All Credits marco.
  • replaced kf teleport with doom teleport. mabe
  • invisble spawn area so zombies can spawn into the map so it will always be zombies to kill even with a high player count server

thats all for now 2more day and its ready! then on to the next map.

Good News!

February 3, 2010

so i made all the pathing in map04 correct.  that leaves me only with decoration traders then i be able to release that one also. i havent run into any problems when i was testing it. zombies can get to every location + i left everything intact only keydoors were removed. + another good news is that marco will release his doom mut soon. if everything will go well it will be on today. so i keep you updated!

Ye this whole week i will be working on the maps i will start with map04 as its another small map keycards will be removed i will try to keep the rest instact but i cant promish as i dont want any exsploits. pain water will become normal water. i will increase spawns make hidden spawns. add one more trader also if you can come up with something to add into a trader let me know i want special traders. any idea i will see if i can import them into a trader 🙂 so you can mail me or leave a comment if you want your idea into a trader. notting is to crazy:D i will keep you updated on the progress tomorow or today depens on how mutch i have Done.